Data shows a positive change towards learning outcomes.
There is causality between this product and a positive impact on improved learning outcomes (e.g., a control or comparison group).
There are one or more independent evaluations that confirm these conclusions.
Writing

Lingokids
Lingokids is the Playlearning™ app designed to help kids aged 2-8 build skills across math, literacy, languages, and SEL through over 1,700 interactive lessons, games, and videos in a safe and engaging environment.
Overview
Countries
Base Price
Languages
Evidence
Safety First
Impact on learning
Lingokids combines play-based and experiential learning theories to engage young learners in language acquisition. Its design emphasizes interactive activities aligning with language objectives, with impact tracked via a logic model that assesses cognitive and social outcomes.
UC Davis Study: Children using Lingokids showed a 14% improvement in vocabulary compared to peers who did not use the app.
Read moreParent Survey: Lingokids receives positive feedback, with parents noting skill improvements and engagement. Nearly 75% agree their child's tech use helps them focus on work or personal tasks.
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Recommended use
Lingokids is designed for individual use (15-20 min/session, 3 days/week) and has shown cognitive and skill improvements. It can also be used collaboratively with parents through Playtogether games and guided activities.
Lingokids is designed for individual use (15-20 min/session, 3 days/week) and has shown cognitive and skill improvements. It can also be used collaboratively with parents through Playtogether games and guided activities.
Target audience
Designed For Children
What is the learning objective of Lingokids?
Helping children thrive in a modern world by equipping them with academic and life skills through engaging learning activities.
Curriculum
- National curriculum
- Global curricular frameworks
- Adaptable to different curriculums
Information about curriculum
Lingokids follows a skills-based curriculum aligned with global educational standards, integrating gamification and thematic storytelling to make learning engaging and interactive.
Pedagogical design
User Experience
Ready to Reach All
Infrastructure
- Device compatibilitySmartphone, Tablet
- Designed for low-cost devicesNo
- EnvironmentDevice Installable (Requires installation on a device to be used, i.e. a mobile or desktop app)
- Offline availabilityWorks offline but connectivity for updates required
- Integration with 3rd party-
Support
- Training materialsVideo tutorials, Interactive guides
- Training material languagesEnglish
- Training material target usersStudents, Parents or guardians
- Technical supportEmail SupportChatbot SupportCommunity Forums/Support
Local Adaptability
- Curriculum / educational content can be customizedNo
- Visual / audiovisual content can be customizedNo
- Content can be customizedYes
- Current languagesEnglish
- Possibility to translate the product to new languageNo
- Licensing information
- The solution is proprietary
Data import/export
- Export data capability
- Exportable data typesUser data, Product usage data, User performance and progress, Assessment results, Usage statistics
- Import data capability
- Automation
Affordability Card
Pricing Strategy
There is a free option where there are some limitations in the content. Then there is a premium option where users can access all, unlimited.
Organization Details
Large implementation example
Leave No One Behind
Accessibility of Design
Equity of access & Gender
Get in touch with the organization
Contact the company get more information on pricing, schedule a demo or if you any other inquiry.


